Concept and Development done by Coraly Rosario and Juan Angel for GAM 605 (Scripting for Games) at Academy of Art University.
Concept Development for PlanetFall Planetfall is a rail shooter, similar to Star Fox for the SNES and Nintendo 64. Your objective is to fly through a canyon to reach a portal at the end of the level. Along the way you will find seek-and-destroy enemies, enemies that shoot back, mines, obstacles and a barrage of asteroids at the end of the level.
I will be collaborating on this project with Juan Angel. Our goal is to prove our scripting abilities in the game development process using Unity and C#.
General narrative and concept
Vignette of canyon
Vignette of tunnel
Vignette of end of level
Concept for enemies and power-ups
Level map close ups
Full scale level map
this one is ASOM!! if you guys need help with concept let me know!
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